This information is available on http://www.wowhead.com/guide=2298/warlords-of-draenor-priest-changes
Specialization swaps and changes:
- Binding Heal is now only available to Holy Priests.
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Evangelism is now available only to Discipline Priests.
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Renew is now available only to Holy Priests.
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Shadow Word: Death is now available only to Shadow Priests.
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Discipline and Holy Priests can add a self-damaging utility to Holy Fire through a new Major Glyph.
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Spirit Shell is now a level-75 talent, replacing Divine Insight for Discipline Priests.
The following abilities have been removed:
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Hymn of Hope
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Heal
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Inner Focus
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Inner Will .
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Rapture
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Strength of Soul
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Train of Thought
Some abilities have been refined:
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Greater Heal has been renamed to Heal.
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Borrowed Time‘s effects have been merged into baseline Power Word: Shield for Discipline Priests.
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Borrowed Time has been redesigned. It now increases the Priest’s stat gains to Haste from all sources by 40% for 6 seconds.
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Devouring Plague now always costs 3 Shadow Orbs, and how heals the Priest for 100% of all damage it deals, instead of healing per tick.
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Holy Fire now lasts 9 seconds (up from 7 seconds).
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Shadowform no longer allows any healing spells to be cast but also no longer has a restriction on casting other Holy spells.
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Vampiric Embrace now heals all party and raid members for 10% of damage done, and this healing is no longer split between targets (up from 75% of damage done, split between targets).
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Lightwell‘s healing effect is no longer canceled if the target takes enough damage.
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Pain Suppression no longer reduces the target’s threat by 5%.
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Power Word: Solace now restores 2% mana (up from 1%).
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Dispersion and Vampiric Touch no longer restores mana.
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Base mana regeneration rate for Shadow Priest has been increased by 200%, Shadow Word: Pain and Vampiric Touch mana costs have been reduced by 50% to compensate.
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Evangelism no longer affects the damage or mana cost of spells. Damage of affected spells have been adjusted to compensate.
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Shadow Word: Pain‘s initial damage is now considered direct damage, not periodic damage.
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Shadowy Apparitions and Shadowy Insight are no longer able to trigger from this initial direct damage.
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Divine Hymn now heals all party or raid members instead of a variable number depending on raid size. Its healing has been adjusted to compensate.
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Focused Will now triggers from any damage taken instead of being limited to being the victim of any damage above 5% of total health or being critically hit by non-periodic attacks.
Level-90 Talents and Atonement
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Atonement now heals for 25% less than before.
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Divine Star Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
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Discipline and Holy: Divine Star now heals for 50% less, and no longer damages enemies.
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Shadow: Divine Star no longer heals allies.
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Halo’s Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
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Discipline and Holy: Halo now has a 1.5-second cast time (up from instant cast, see also: Instant Cast Heals), heals for 50% less, and no longer damages enemies.
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Shadow: Halo no longer heals allies.
Holy Changes
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Divine Providence is a new passive ability for Holy Priests.
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Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20%.
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Circle of Healing‘s cooldown is now 12 seconds (up from 10 seconds).
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Chakra: Sanctuary no longer increases healing of area-of-effect spells. It now causes healing spell casts to reduce the remaining cooldown on Circle of Healing by 1 second instead of always reducing the cooldown by 2 seconds.
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Chakra: Serenity no longer increases healing of single-target spells.
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Power Word: Shield may now critically strike or Multistrike.
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Divine Aegis no longer grants Power Word: Shield a chance to critically strike.
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Divine Fury has been removed. (See also: Hit and Expertise Removal.)
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Holy Word: Sanctuary now heals for 60% more than before.
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Holy Word: Serenity now heals for 40% more than before.
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Power Word: Shield now has a chance for a critical effect based on critical strike chance and can Multistrike based on Multistrike chance for all specializations.
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Rapid Renewal no longer reduces the global cooldown of Renew.
Shadow Changes
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Shadow Priest‘s Mastery (Shadowy Recall) has been replaced with a new Mastery: Mental Anguish.
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Mastery: Mental Anguish: Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear by 20%.
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Devouring Plague now always costs 3 Shadow Orbs.
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Spiritual Precision has been removed. (See also: Hit and Expertise Removal.)
The cooldown of Mind Blast has also been adjusted to make Haste more valuable for Shadow, and removes Haste breakpoints.
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Mind Blast‘s cooldown is now reduced by haste, but its base cooldown is now 9 seconds (up from 8 seconds).
Talent Revisions
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Level-15 and Level-60 talent rows have swapped places.
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Divine Insight‘s effects have been split based on specialization.
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Discipline: The effect is now based on Spirit Shell.
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Shadow: This effect is now named Shadowy Insight.
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From Darkness, Comes Light has been split into two abilities depending on the Priest‘s specialization.
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Surge of Darkness (Shadow) now has a maximum of 3 charges (up from 2) and can now also trigger its effect from Devouring Plague, but its chance to trigger has been reduced to 10% (down from 20%) to compensate.
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Surge of Light (Discipline, Holy) activation chance has been reduced to 8% (down from 15%).
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Power Infusion now grants 25% Haste (up from 20%), but no longer increases damage (down from 5%).
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Solace and Insanity has been split into Power Word: Solace for Discipline and Holy, and Insanity for Shadow.
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Insanity has been changed to cause consuming Shadow Orbs to transform Mind Flay into Insanity for 2 seconds per Shadow Orb consumed.
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Twist of Fate now only triggers from healing for Discipline and Holy Priests, and only triggers from damage for Shadow Priests.
Miscellaneous Changes
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Angelic Feathers now increases movement speed by 60% (down from 80%). If cast on players, will always prefer the casting Priest over others, then pick the player closest to the targeted location. If there are no players where it is targeted, it will still create a feather that can be picked up, as before. Additionally, when collecting multiple feathers, the duration will be extended instead of replaced; up to a maximum of 130% of base duration.
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Enlightenment is a new passive ability for Discipline Priests.
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Enlightenment increases the critical healing chance of Prayer of Mending by 10%, and increases stat gains to Critical Strike from all sources by 5%.
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Holy Nova is no longer available through a Major Glyph, and is instead a Discipline specialization spell. Its mana cost has been lowered and its healing increased. It is intended as the efficient area-of-effect (AoE) healing spell for Discipline Priests.
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Prayer of Mending from multiple Priests can now be on the same target, and can be on multiple targets from the same Priest, but the ability has a 1.5-second cast time(up from instant cast). (See also: Instant Cast Heals)
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Shadowfiend no longer restores mana.
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Mindbender now restores 0.75% mana per hit (down from 1.75% mana).
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Void Tendrils now have 10% of the Priest‘s health (down from 20%), and damage dealt to the rooted target is now also dealt to the Void Tendril itself.
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